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Vivid3D User Manual

/1. Getting the engine

At the time of writing((01/07/2010) the engine is only available via mercurial source control. I will be making commits on a daily basis unless I encounter any problems and don't have anything to commit.
I use VisualHG alongside TortoiseHG to grab and update the source code. VisualHG is a codeplex project I believe.

/2. Using the engine

At the time of writing, the engine is not in a usable state. it compiles, and you can do basic things like create a display window, or a transform graph, or even a mesh node, but there is no capability to render.
I will update these docs in the coming days as progress I made. so do not lose your mind trying to get it displaying something just yet :)

/3. Donating to the AntonySPCA

Antony needs money. Antony has no food or shelter. Antony needs YOUR money. donate via thump HEY!!! THAT SMARTS!!! THUMP!!! OUCH!!!!

Last edited Jun 16, 2010 at 12:49 PM by AntonyWells, version 2


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